To Prevent The Junk Messages in The Game<br>
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Messaging inside the default channel, all public channels and in private messages is fixed to make certain that it isn't possible to continually repeat identical, similar or nonsensical statements in a short period of time ("spamming"). This measure ensures the volume of text displayed inside game does not get unreasonably out of control. More precisely, all entries are monitored to make sure no player writes more than one distinct text every 2.5 seconds to have an extended period of time. Characters that repeatedly exceed this limit will likely be temporarily muted. During the time that your particular character is muted any text you enter will not be displayed, along with a message inside game window will inform you your character has become muted. Please note that it's not possible for muted characters to write down private messages with players or cast spells. To prevent potential - http://www.hometalk.com/search/posts?filter=prevent%20potential issues each player carries a buffer of four years old lines of text that may be entered without delay. This buffer is going to be reduced by one for each line that's entered, however it continually refills at a rate of 2.5 seconds before maximum of four years old lines is reached. However, when the buffer continues to be emptied, i.e. after 4 lines of text are actually entered in rapid succession, this is a good idea to decelerate because otherwise your character will probably be temporarily muted.The amount of time during which players are muted depends upon how frequently they have got exceeded the interest rate limit already. More precisely, Starfall 100 - http://www.starfall100.info/ characters will be muted for 5 seconds multiplied by the square quantity of times they've got exceeded the limit in the last hours. Once the mute status has finished the buffer will likely be full again. The variety of times the limit continues to be exceeded will probably be recorded through the server, so relogging a character will not likely aid in reducing the mute punishment.In addition to this spam control - http://Www.Recruitingblogs.com/main/search/search?q=spam%20control feature, addititionally there is another limitation to avoid players from sending excessive quantities of private messages to numerous different players within short amounts of time. If you send private messages to over 20 different characters within ten minutes, your character will be muted as described above.Note: Players can nonetheless be banished by gamemasters for spamming when they circumvent the automatic spam control and repeat identical, similar or nonsensical statements inside a short time period or use badly formatted text.
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